The Witness on the other hand makes learning the rules half of the battle, which I think is a cool way of creating puzzles but it could get frustrating on occasion. Not that the puzzles themselves were easy but it basically just lays the rules out in front of you and tells you to get on with it. The Witness I enjoyed but it did have its ups and downs in regards to how much I was enjoying it.Īs someone who enjoys puzzles I found Talos was the easier and more enjoyable one to jump into. I also loved the overarching narrative and the different ways it was presented to you. The core concepts of the puzzles weren't especially original but they were applied in really clever ways. Probably one of my all time favourite games. The Witness is also a bit more spiritual. The story seems purposely vague and lets you make your own interpretation based on hidden audio/video logs and environmental story-telling. You have to be willing to experience the entire island if you want everything to click.īoth games have a disconnected narrative but The Talos Principle features a concrete story, with a beginning and an end, told via terminals and even features some cinematic parts. The Witness has a greater sense of discovery as you need to understand how everything works on your own. The best puzzles and locations are found in the Road to Gehenna expansion. There are also fun, unintended solutions to puzzles, it feels very rewarding to "cheat". Then it turns what you learned against you.
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The Talos Principle teaches you the mechanics and has a good sense of progress. They're different games, there's no better or worse and difficult is relative.